Loot Failed To Set Load Order
Using MO2 and was running the LOOT app feature from inside MO2 (as with all other utilities like CK SSE etc). Made the mistake of trying to sort the load order directly from MO2 (right window) instead of running the LOOT tool in MO2 as previously.
Ported and installed the Oldrim Skyfalls and Windmills mod. Ran LOOT the normal way after install and noticed LOOT placed this mod after SIMM. The mod author of SIMM indicated this mod needed to be higher than SIMM in the load order so SIMM meshes could take effect properly. So manually moved the mod just above the SIMM mod. Then ported and installed another Oldrim texture mod which was a loose leaft/didn't have a plug in.
Tried to run LOOT the normal way shortly afterward, LOOT completely freaked out and spewed several error messages. The biggest one was this:
'Your installed version of Script Extender (SKSE) is not compatible with your version of Skyrim SE'
Which is inaccurate because I've been using the same SKSE64 version in a test game for over a month now. i.e.current SE build 2.0.15 (runtime 1.5.73).
Even worse, the official DLC (which I had to clean with SSEEdit ages ago) have reverted to their original dirty vanilla form. Cleaning these again isn't a problem. I'm worried about what 'version' LOOT is implying my SSE version game is relative to SKSE64?
Load order is an absolute necessity to get mods to work properly. There is not a single mod maker that does not recommend using loot. Every single mod reviewer will recommend using loot to sort their mods. Before loot everyone used BOSS there has always been a Mod sorter of some kind used for these games. It means that LOOT couldn't sort the load order because the plugins.txt is READ-ONLY. I don't know if running Loot as Administrator fixes it, but I do know that making the plugins.txt Non-READ ONLY and then clicking the APPLY button will allow LOOT to sort the mods.
LOOT is a plugin load order optimiser for TES IV: Oblivion, TES V: Skyrim, Fallout 3 and Fallout: New Vegas. It is designed to assist mod users in avoiding detrimental conflicts, by automatically calculating a load order that satisfies all plugin dependencies and maximises each plugin's impact on the user's game.
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Comments
commented Jun 5, 2017
Loot sorts the load order but when I click APPLY it posts the useless error message 'Oops! Something went wrong!'. The log shows ' libloadorder failed to set the load order. Details: 'C:UsersTom_PC2AppDataLocalFallout4plugins.txt' could not be written. Details: ios_base::badbit set: iostream stream error: Libloadorder error' Outlook import tasks from excel. I've reinstalled LOOT, have no idea what else to try. |
commented Jun 5, 2017
Oblivion Loot Load Order
Is the |
commented Jun 10, 2017 • edited
edited
Running the program as administrator fixed the problem for me. I suggest you try it as well @Nofsdad . |
commented Jun 10, 2017
Thanks. Worked for me as well. On Saturday, June 10, 2017 8:31 AM, Spankeyy <notifications@github.com> wrote: Never mind, running the program as administrator fixed the problem. I suggest you try it as well @Nofsdad .—You are receiving this because you were mentioned.Reply to this email directly, view it on GitHub, or mute the thread. |
commented Jun 10, 2017
I'm glad you've got it sorted, closing this. |