Command And Conquer Generals Kostenlos
Platforms: | PC, Mac |
Publisher: | Electronic Arts |
Developer: | Electronic Arts Los Angeles |
Genres: | Strategy / Real-Time Strategy |
Release Date: | September 22, 2003 |
Game Modes: | Singleplayer / Multiplayer |
Nov 03, 2017 Command and Conquer Generals Zero Hour Free Download PC Game setup in single direct link for Windows. It is an amazing action and adventure game. Command and Conquer Generals Zero Hour PC Game 2003 Overview. Command and Conquer Generals Zero Hour has been developed by EA Los Angeles and is published under the banner of EA Games.
Command & Conquer: Zero Hour isn’t one of those “hit you over the head with an all new playable side” types of expansion packs. Instead, it’s a “fold in a bunch of new stuff in with all the old stuff” expansion. You’ll boot it up and see pretty much the same game you’ve been playing all along. But as you play, you’ll constantly stumble over things that make you say to yourself, “oh, that’s new!”
In Zero Hour, each side is now comprised of three sub-sides. For instance, the USA isn’t just the USA anymore. It is now General Alexander, General Towne, and General Granger, each one providing a set of unique units, structures, upgrades, and general powers built around a particular theme. You have toxin generals, stealth generals, and superpower generals. Granger, for example, is the air force general. He gets cheaper aircraft with innate countermeasures, sturdier fighters, stealth helicopters, and combat Chinook helicopters.
There are also broad changes that apply to each side no matter which general you’ve chosen. These tend to exaggerate advantages even more. Now the USA is more versatile, the GLA is sneakier, and China can potentially hit even harder. The USA has a new cloaked scout tank, a powerful artillery gun stocked with infantry, and toxin suits to help infantry withstand the GLA’s biological and chemical attacks. New USA powers include the Spectre Gunship, a C-130 that circles an area and pummels it with heavy gunfire, and a propaganda strike that immobilizes an enemy army while it ponders its alternatives.
The GLA gets combat motorcycles that can cross any land terrain, and a saboteur who can shut down the other player’s special powers by sneaking into his command center. It can improve worker productivity (and shut up their whining) by finally giving them shoes. One of the GLA’s new powers is a potentially devastating ambush that lets them drop a tunnel entrance anywhere on the map, allowing their units to mount attacks where they’re least expected. The GLA also has the power to construct cheap fake buildings that can serve as decoy bases. These buildings can either be detonated as booby traps when they’re attacked or upgraded to the real thing if a back-up base is suddenly necessary.
China can now protect her valuable hackers by building an Internet center to house them; no more crippling the Chinese economy when a single soldier stumbles across her hackers crouched over their laptops in some remote field. The new Helix helicopter is the equivalent of an airborne Overlord; it is a powerful fighting unit that can mount upgrades and transport other units. It’s hard to imagine a more fearsome sight in Zero Hour than an oncoming group of Helix helicopters toting Overlord tanks.
Some of the AI limitations have been dealt with as well. Even better is the way it seems to react to defenses. Instead of sending a steady stream of units into the teeth of a line of turrets, the AI appears to try a variety of approaches until it finds an undefended area. At its core, however, the game fares better as a frantic multiplayer oriented experience.
System Requirements: PIII 800 MHz, 128 MB RAM, 1.8 GB HDD, WinXP
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Tags: C&C Generals Download Full PC Game Review
Platforms: | PC, Mac |
Publisher: | Electronic Arts |
Developer: | EA Pacific |
Genres: | Strategy / Real-Time Strategy |
Release Date: | February 11, 2003 |
Game Modes: | Singleplayer / Multiplayer |
Command & Conquer Generals Download
C&C goes 3D, stays the same.
Most of the time, Command & Conquer: Generals, the sixth C&C strategy game if you count Sole Survivor, is all glamour and no brains. Sure you get the same visceral rush of throwing an army of tanks into your opponent’s backyard, this time in full 3D and with amazing Hollywood-like effects, but it’s also pretty damn shallow in the long run.
The game is set in the not-so distant future, where China and the U.S.A. are struggling to contain a not-so subtle terrorist doppelganger called the Global Liberation Army. Although most of Command and Conquer has always been tongue-in-cheek, the low-tech GLA pull no moral punches as they launch nerve gas missiles into civilians, deploy suicide trucks (their most effective tactic) and generally cry all day about oppression. Their engrish-speaking Chinese counterparts fare a little better as stereotypes, but at least all sides are well balanced and cleverly integrated.
You can play the campaign as either China, the terrorists or the US Army in any order, as the plot is more or less a convenience. For some, the lack of B-movie acting tying each mission together will be surely missed, as that was the defining feature of Command and Conquer games past. A strong narrative could have infused the strategic pokery with more tension, especially during the American-led invasion in the US campaign.
The standard base-building mechanic isn’t as central as you might expect, since on some missions you start with your buildings up and ready. Tiberium gets traded in with stacks of supply crates, which your harvesters (or workers, or transport choppers) takes and delivers to your ‘refinery’ building to be used as war materials. In addition, as in Red Alert 2, you can capture oil rigs to generate extra income.
- A regular Chinese barbeque.
- My humdrum terrorist outpost.
- The GLA do love their chemical toys.
Battlefield Mechanics
But the core gameplay is about the same. Certain units are locked until you meet the requirements on the tech tree, and you always need to have enough power plants around. The greatest change are the Generals Abilities – special weapons or bonuses that become unlocked as you advance through the ranks via battlefield prowess. Advance far enough and you can do cool stuff like calling in devestating air strikes.
The missions themselves are quite enjoyable. Although the GLA campaign is the weakest, the US and China ones fare a lot better. Standouts include the Chinese mission where you have to send Black Lotus (think Tanya from Red Alert) to destroy an enemy bridge. Or protecting a convoy of US troops from enemy ambushes. The final mission in the US campaign, which sees the complete annihilation of the GLA and concludes the story at large, provides a desperate battle and a great closing to the Generals campaign.
Despite its weaker points, Generals is still much more than a worthwhile RTS. If it had included a more compelling story and more diverse multiplayer options, it would’ve been one of the best real-time games ever made. As it stands, however, it’s ‘just’ great.
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Where Can I Download Command And Conquer Generals
System Requirements: PIII 800 MHz, 128 MB RAM, 1.8 GB HDD, WinXP
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- Buy Game
www.amazon.com - Download Demo
fileplanet.com - Community Site
forums.cncnz.com