Sims 4 Uncomfortable Overhaul
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Sims 4 Uncomfortable Overhaul Rating: 5,0/5 5219 votes
Uncomfortable Overhaul for The Sims 4 has an update out with a bugfix, some changes to the scripting, and a spruced-up download page. What it does Discomfort will affect your sim’s mood in new ways. Small amounts of discomfort can make your sim more susceptible to other negative thoughts, tipping them over into being overcome with anger, tension, or sadness.
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- v1.0.2, 1st March 2019:
- Support for custom moods - Custom mood types added by other mods will no longer cause errors. Sacrificial's Zombie Apocalypse and rhwoods' Melanin trait are now compatible. - v1.0.1, 13th November 2018:
- Sims now correctly feel 'fine' when they have no moodlets at all, and not 'uncomfortable'.
- Python 3.3 no longer included. - v1.0.0, 13th November 2018:
- Python 3.3 (for The Sims 4 1.46) and Python 3.7 (for The Sims 4 1.47+) script files included.
- Fixed rare bugs causing sims to be in the wrong moods. - v0.7.0, 27th May 2018:
- Mood strength modifiers are now properly accounted for by the Passive Discomfort feature. Teens will no longer be incorrectly boosted into higher intensity levels of negative emotions by uncomfortable moodlets.
- Scripts reworked as part of work on Meaningful Stories
- In-game menu removed
- The mod no longer uses a package file, and 'roBurky - UncomfortableOverhaul.package' can be safely deleted before installing 0.7.0 - v6, 18th December 2017:
- A new in-game menu - v5, 5th September 2017:
- Extreme strength uncomfortable moodlets will now properly assert themselves as the uncomfortable mood when a sim wakes up from sleep.
- Boosting uncomfortable moodlets will now be properly passive, and will not contribute their score towards intensity levels. As this feature is now fixed, negative moods' intensity thresholds will no longer be raised by 1. - v4, 31st August 2017:
- I discovered the unboostable intensity levels feature wasn't working as well as I thought it was. While I figure out if I can fix that, this version of the mod will instead raise negative moods' intensity thresholds by 1. - v3, 26th August 2017:
- Initial public release
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