Fallout New Vegas Coop

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This page is about the game itself. For an overview of Fallout: New Vegas-related articles, see Portal:Fallout: New Vegas.
  1. Fallout New Vegas Coop Mod Offline

Fallout: New Vegas

developer

publisher

For Fallout: New Vegas on the PlayStation 3, a GameFAQs message board topic titled 'coop idea.'

Bethesda Softworks (US, UK, ROI, JP)
1C/Cenega (PL, RU, CZ)

distributor

release date

October 19, 2010 (US)
October 21, 2010 (OC)
October 22, 2010 (EU)
November 4, 2010 (Asia)

genre

engine

modes

rating

Fallout New Vegas Coop

platforms

Fallout
Microsoft Windows XP/Vista/7/8,
Xbox 360, PlayStation 3

media

system requirements

Minimum requirements:
OS: Windows 7/Vista/XP
CPU: dual core 2.0 GHz
Memory: 2GB RAM
10GB free harddisk space
Video card: NVidia GeForce 6 series, ATI 1300XT series

Availability

PC

Steam
Steam (Ultimate Edition)
Direct2Drive
Direct2Drive (Ultimate Edition)
GOG (Ultimate Edition)

Xbox

PlayStation

Fallout: New Vegas is a post apocalyptic role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks. While New Vegas is not a direct sequel, it uses the same engine and style as Fallout 3. It is the fourth major installment in the Fallout series (sixth overall). It was developed by a few of the employees who worked on previous Fallout games at Black Isle Studios, along with a larger number of new employees. It is set primarily in a post-apocalyptic Nevada, although some areas of California, Arizona and Utah are also visited.

The game was released on October 19, 2010 in North America, October 22, 2010 in Europe, and November 4, 2010 in Asia. It is available on the PC, Xbox 360, and PlayStation 3.It was released on Backwards Compatibility for Xbox One on June 23, 2016.

Development historyEdit

Discussions for New Vegas began between Obsidian and Bethesda in 2008/'09. They knew the game wouldn't be a 'Fallout 4,' and it was referred to as 'Fallout 3.5' within Obsidian. It was specifically designed to be more of an expansion rather than a sequel; Obsidian, however, saw the project as akin to the Grand Theft Auto titles Vice City and San Andreas—not numbered entries, but full games in their own right. As Bethesda 'had dibs' on the U.S. East Coast, Obsidian set the game in the American West. Obsidian submitted a three-page pitch to Bethesda for the project, which they named 'Fallout: Sin City.' The game was later renamed to 'New Vegas.'

The game was originally slated to have three playable races—human, ghoul, and super mutant. This idea was abandoned due to issues with the engine, specifically with how the weapons and armor would work.[1]

The game was announced on April 20, 2009, at Bethesda's London showcase.[2] The first official information was released in the February 2010 issue of PC Gamer. A cinematic teaser trailer and a gameplay trailer were released. The game spent a total of 18 months in development.[3]

Story and settingEdit

SettingEdit

Main article: Fallout world

The game is set in and around a post-apocalyptic retro-futuristicLas Vegas, following the Great War between the U.S. and China, as a conventional and nuclear war that occurred on October 23, 2077. It lasted less than two hours, while causing immense damage and destruction. Before the Great War, the Resource Wars took place, during which the United Nations disbanded, a plague rendered the United States paranoid, and Canada was annexed. Thanks to Robert House, the city of Las Vegas itself wasn't hit as hard as most of the other districts, with most buildings left intact. The Hoover Dam supplies free electricity and water to those who control it.

StoryEdit

The story has taken some parts from the Fallout and Fallout 2 stories, and is for the most part unrelated to its predecessor, Fallout 3.

Fallout: New Vegas takes place in 2281, four years after the events of Fallout 3, thirty-nine years after Fallout 2, one-hundred and twenty years after Fallout and six years before the events of Fallout 4 . The New California Republic plays a major part in the game's story, being in a three-way struggle among the Caesar's Legion slavers, the New California Republic and the mysterious Mr. House.

The Courier, the player's character, was meant to deliver a package from Primm to New Vegas; however, they are intercepted by the Great Khans led by a mysterious man, who shoots them and takes the package, leaving the Courier for dead in a shallow grave. The Courier is later found by a robot named Victor, and is taken to the settlement of Goodsprings, where Doc Mitchell saves their life. After the Courier is given some medical tests, the player is pushed back into the open world, and the quest Ain't That a Kick in the Head begins. Fallout: New Vegas has a definitive ending, unlike Fallout 3.[4]

The endings for Fallout: New Vegas are dependent on what actions the player took during the game's quests, with separate endings being shown for each major location, political faction, and recruitable companion.

GameplayEdit

The gameplay system is similar to Fallout 3 gameplay, although some changes have been made, one being changes to the combat system to give the feel of a first-person shooter, including the ability to use weapon iron sights. The game also made a change from the true bullet flight paths in Fallout 3 to simulated bullet flight paths, which means the bullets, when fired, originate from the center of the screen's crosshairs, rather than the tip of the gun's barrel.

Hardcore modeEdit

Hardcore mode is an optional setting which makes the game more realistic, with gameplay elements such as dehydration, and non-instantaneous healing. It can be turned on and off mid-game. Either a trophy or achievement is awarded for completing Fallout: New Vegas on Hardcore mode; however, in order to earn it, the entire game must be played in Hardcore, from the point first prompted until the endgame sequence, without ever turning the setting off. The Casual/Hardcore mode distinction is independent of difficulty settings.

NormalHardcore
Stimpaks heal instantly.Stimpaks heal over time.
Radaway heals radiation poisoning instantly.Radaway heals radiation poisoning over time.
Doctor's bags heal all limbs fully.Doctor's bags heal limbs partially.
Crippled limbs can be healed with stimpaks, or by sleeping in any bed or mattress.Only a doctor, a doctor's bag, sleeping in certain beds, healing poultice, weapon binding ritual, Auto-Doc, or hydra can heal a crippled limb.
Ammunition is weightless.Ammunition has weight.
Companionscannot die, instead getting knocked unconscious for a short time.Companionscan die. However, they still heal without needing or using any stimpaks after battle.
No Dehydration, Starvation, or Sleep deprivation.The Courier must drink, eat, and have proper sleep cycles or will suffer increasingly negative effects, up to immediate death.

Character systemEdit

Main article: Fallout: New Vegas SPECIAL

The SPECIAL system returns, and directly influences speech options and quests. Unlike Fallout 3, traits are available for taking, and perks are gained every two levels instead of every one, a move made by the developers to avoid creating overpowered Couriers.

CombatEdit

Main article: Fallout: New Vegas combat

The Vault-Tec Assisted Targeting System, or V.A.T.S., is an active pause combat system implemented in the game, just like in Fallout 3. While using V.A.T.S., the otherwise real-time combat is paused. V.A.T.S. also allows the gory deaths in the game to be shown in slow motion and great detail. Attacks in V.A.T.S. cost Action Points, and the player can target specific body areas for attacks to inflict specific injuries.

During real-time combat, you can now look down the iron sights of weapons, rather than the zoom in Fallout 3. Unlike Fallout 3, melee weapons now have special moves in V.A.T.S., such as 'Fore!' for golf clubs, along with special Unarmed moves such as 'Ranger Takedown.'

New Vegas also brings back the Damage Threshold (DT) mechanic absent from Fallout 3. If an enemy has a high DT, some weapons may be ineffective. This is indicated by a red shield near the enemy's health bar when attacking it, both in and out of V.A.T.S. The damage threshold will be due to high armor or a built-in mechanic to that character, and will require the Courier to either retreat or attack with a more powerful weapon. Players also take much more damage in V.A.T.S. than in Fallout 3 (75%, up from 10%), which makes dying during V.A.T.S. a real possibility. Another new feature is the presence of a dynamic 'Kill Cam,' which shows the killing bullet in slow motion, permitting players who prefer to play in real-time to experience the same cinematic feel of V.A.T.S. This camera can also be enabled/disabled at will, and is only shown on killing the last enemy of a group.

. Sims 4 uncomfortable overhaul kits. As this feature is now fixed, negative moods’ intensity thresholds will no longer be raised by 1. v6, 18th December 2017:– A new in-game menu with links to the mod page and patreon page. To access the menu, click on the active sim, open the ‘roBurky’ category, and choose ‘Uncomfortable Overhaul’.– If anyone has requests for features of the mod you would like to become changeable by an option in this menu in the future, let me know!. v5, 5th September 2017:– Extreme strength uncomfortable moodlets will now properly assert themselves as the uncomfortable mood when a sim wakes up from sleep.– Boosting uncomfortable moodlets will now be properly passive, and will not contribute their score towards intensity levels.

Karma and ReputationEdit

Karma is back, incorporated alongside a reputation system similar to Fallout 2.[4] Reputation is a form of tracking relationships within the many factions and towns of Fallout: New Vegas, such as the NCR or Goodsprings. A high reputation with a faction or town may give certain benefits, such as gifts from the people of that town, while a low reputation may lead to hits being taken out against you. Karma in New Vegas has little effect compared to Fallout 3; reputation is the primary factor affecting how people react to you.

Weapon ModdingEdit

A modding feature allows you to modify your gun by adding scopes, extended magazines, silencers, and more. Weapons can have a maximum of three attached mods, and they cannot be removed once placed. Obsidian implemented this feature as a direct response to the popularity of the Weapon Mod Kits mod for Fallout 3.[5]

Unique weaponsEdit

There are unique versions of weapons in Fallout: New Vegas, a feature introduced in Fallout 3. Unique weapons have different textures and adornments. They were not originally intended to be modified and most cannot be; however, some are still able to take on modification (such as the weathered 10mm pistol). Even so, their built-in abilities and higher damage output often make up for their lack of flexibility. Counting all the add-ons, there are a total of 81 unique weapons to be found inside the game, but some require the completion of a quest to find (e.g., Pew Pew). Some can be found on the bodies of enemies (e.g., Oh, Baby!,) or can be found in specific locations such as the Ratslayer.

Companion wheelEdit

A new companion wheel has been added to quickly and easily give companions commands such as 'Talk,' 'Use Ranged Weapons' and 'Wait Here.' It also makes it easier to restore their health (using stimpaks) and swap equipment. The companions also have their likes and dislikes; giving a sniper companion a shotgun, for example, will result in a nasty remark and decreased effectiveness.

GamblingEdit

The city of New Vegas, as well as other smaller settlements in the game, have a variety of colorful casinos or other forms of gambling to explore. In Fallout: New Vegas, several gambling mini-games have been added, including blackjack, roulette, and slots. Outside the casinos, many people across the Mojave play Caravan, a card game designed by Obsidian specifically for New Vegas. Luck is a considerable factor when it comes to gambling. You get money for winning, and floor managers will congratulate you with food or drink and maybe a VIP stay at the hotel. Winning too much money after that, however, will make the managers come down, give you the customary 'tap on the shoulder,' and tell you to leave the casino on suspicions of cheating. You will not be able to gamble in that casino anymore but are still able to enter and buy items or food from the casino. This will not remove your current chips.

DevelopersEdit

Fallout: New Vegas was developed by Obsidian Entertainment, a company founded by Feargus Urquhart and Chris Avellone, two of the makers of Fallout 2 (originally at Black Isle Studios). The project is led by J.E. Sawyer, one of the lead designers of Van Buren, the canceled Fallout 3 project by Black Isle Studios. John R. Gonzalez is the lead creative designer, while Obsidian founder Chris Avellone, who worked on Fallout 2 and Van Buren as a senior designer. Joe Sanabria is the lead artist.

ProductsEdit

Fallout New Vegas Coop Mod Offline

Collector's EditionEdit

The Collector's Edition of Fallout: New Vegas includes Fallout: New Vegas; 'Lucky 7' poker chips, replicas from the ones found in the game; a deck of Fallout: New Vegas themed playing cards; a replica of the 'Lucky 38' poker chip (The platinum chip) from the game; All Roads, a graphic novel about the history of Fallout: New Vegas written by Chris Avellone; and a 'The Making of Fallout: New Vegas' DVD. The entire package comes in a collectible Fallout: New Vegas box. The Collector's Edition was also available for pre-order.

Add-onsEdit

A total of four add-ons, Dead Money, Honest Hearts, Old World Blues, and Lonesome Road have been released. The pre-order bonuses are now released as another add-on, Courier's Stash, as well as another add-on called Gun Runners' Arsenal which was released on September 27, 2011.

Fallout: New Vegas had four different pre-order bonuses: the Classic Pack, Caravan Pack, Tribal Pack, and Mercenary Pack. Each one had a unique suit of armor and a unique weapon not found in-game, along with a few other items that are available within the game.

Ultimate EditionEdit

The Fallout: New Vegas Ultimate Edition was released on February 7th, 2012 in North America and February 10th in Europe. The package contents are the base game along with all add-ons, including Gun Runner's Arsenal and Courier's Stash.

Controversies and censorshipEdit

Fallout New Vegas Coop
  • In the German version, there is no gore. German players who want the full Fallout experience can—as with Fallout 3—buy the Austrian version, which basically features the uncut PEGI version with German speech and text. However, the German Ultimate Edition is completely uncensored.
  • Just like in Fallout 3, the Fat Man weapon was once again renamed to the 'Nuka Launcher' in the Japanese version of Fallout: New Vegas. The Little Boy mod, however, was not.
  • Fallout: New Vegas was officially banned in the United Arab Emirates, but the ban was repealed later as it did not contain enough violence to meet the ban's criteria after a test run. The ban lasted for about a day after the game's release and the game was soon stocked in stores fully uncensored (with gore) alongside the collector's edition. The ultimate edition was released without any issues, as the original game was already in stock and the ultimate edition was simply the same game with all DLC included.

GalleryEdit

Box art for the PC version
Box art for the PS3 version
Box art for the Xbox 360 version
Back Cover Art
Collector's Edition
The development team for Fallout: New Vegas
Concept art
New Vegas concept art
Hoover Dam concept art
Wasteland concept art
Ultimate Edition box art

VideosEdit

See alsoEdit

External linksEdit

ReferencesEdit

  1. [ http://www.eurogamer.net/articles/2017-09-12-fallout-new-vegas-was-once-fallout-sin-city-and-had-three-playable-races Eurogamer - Fallout: New Vegas was once Fallout: Sin City and had three playable races]
  2. VG247 - Fallout: New Vegas announced in London
  3. Josh Sawyer's Formspring
  4. 4.04.1PC Gamer Edwards, Tim (February, 2010), March issue of PC Gamer: pp. 40-41.
  5. Gamespots Interview with Chris Avellone at E3 2010
Fallout cRPGsFallout ·Fallout 2 ·Fallout 3 (Operation: Anchorage ·The Pitt ·Broken Steel ·Point Lookout ·Mothership Zeta) ·Fallout: New Vegas (Dead Money ·Honest Hearts ·Old World Blues ·Lonesome Road ·Gun Runners' Arsenal ·Courier's Stash) ·Fallout 4 (Automatron ·Wasteland Workshop ·Far Harbor ·Contraptions Workshop ·Vault-Tec Workshop ·Nuka-World) ·Fallout 76 (Wild Appalachia ·Nuclear Winter ·Wastelanders)
Spin-offsPC/video gamesFallout Tactics ·Fallout: Brotherhood of Steel ·Fallout Shelter
other mediaFallout: Warfare (tabletop wargame) ·One Man, and a Crate of Puppets (webcomic) ·All Roads (graphic novel) ·Fallout C.H.A.T. (emoji and gif app) ·Fallout Pip-Boy (companion app) ·Fallout: Wasteland Warfare (tabletop wargame) ·Fallout: The Board Game (board game) ·Fallout: New California (board game expansion)
CompilationsFallout Trilogy ·Fallout Anthology
Canceled projectsFallout (PlayStation) ·Fallout Tactics 2 ·Fallout Extreme ·Fallout 3 (codenamed Van Buren) ·Fallout: Brotherhood of Steel 2 ·Fallout d20 ·Fallout movie ·Project V13
Related articlesFallout world ·SPECIAL ·J.E. Sawyer's Fallout Role-Playing Game ·Wasteland ·Interplay Entertainment ·Black Isle Studios ·Bethesda Softworks ·Obsidian Entertainment ·Fantasy Flight Games ·Masthead Studios

Wandering through the large, open world of Fallout can be a little lonely. Sure, you can drag along an NPC companion, but they will just stand in the line of fire, aggro deathclaws, and make you overprotective (looking at you, Dogmeat). NV:MP has a solution for Fallout: New Vegas PC players in a free mod that allows for multiplayer.

Each player maintains their own quest log, although there will be one host player. For those with a need to kill, be cautious of murdering quest giving entities. Quest lines could potentially fail due to untimely NPC death while you are in the same area. Fortunately, refreshing or changing hosts should do the trick in order to reset them.

VATS will be unavailable due to the technical problems of slowing time for multiple players. Inventory access, however, will freeze the character in place and render them immune to attack from other player's perspective. Items save to your forum account, but weekly server wipes will happen while the mod is in beta.

To be a part of the beta testing for this mod, sign up here. Selected applicants will get an email and be able to jump into the Nevada wasteland in two weeks.

Source:Pcgamer.com

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