Mlb 2k11 Pc Download
1) When one of the 'new features' listed is 'Tracks handpicked by SPIN magazine, featuring Cool Kids, Skrillex, The Joy Formidable, Grouplove, My Morning Jacket and more', I think it's safe to say that it's a slow year for new features. (I have never heard of any of the bands..and who buys a PC sports game because of the soundtrack anyway?)
2) If you are a PC gamer and you want a 2012 baseball game, stop reading now, go back, and hit the 'order' button. It's not the greatest PC game of all time but it's certainly worth $30 if you are a PC baseball fan.
Okay, so now to the review. Let me start with the 'new features'. (Most of the game is very similar to last year's version, which is not necessarily a bad thing: I liked last year's version for the most part).
*MLB Today Season Mode - looks cool, but a little too early to review this since the season hasn't started. The concept is definitely exciting.
*Dynamic Tendency System - in the course of my 8-9 games played, I haven't really noticed this yet. Of course, when I'm pitching, I always try to mix it up (location, speed, pitch type) so I may not be the target audience for this.
*New Throw Meter - Ugh. So..I understand what they were trying to do: make fielding more realistic. If you field a ball on the run, do you wait a second to set your feet or do you just fling it off-balance and hope for the best? Unfortunately, the implementation is pretty hit-or-miss. In one game where the CPU was fielding for me (I was the pitcher in My Player mode), my 2nd baseman fielded a routine ground ball..went through about a 5-second exaggerated throwing animation that looked like he was trying to wrap his arms around himself 12 times..and by the time he actually threw the ball, the hitter was safe by a mile. This was a routine ground ball to 2nd base, where the hitter should have been out by about 30 feet. I say again: ugh. I don't have a problem with more realistic fielding, but this is NOT more realistic fielding. The animations are sometimes forced at the expense of realistic baseball logic, and that is just unacceptable.
*Improved My Player Mode - In my opinion, this is the whole reason to play 2K baseball games. This is where I spend about 80% of my time. I've already created one pitcher and one hitter and I'll probably create more because this year, it's easier to specialize. You can select your 'player type' and depending on what you select, you get extra bonuses in certain areas. (So if you select 'speedster' you get more speed and acceleration, etc). Is it a little harder to create a 5-tool monster? Yep. But how many 5-tool monsters are there in MLB? A handful? 99.9% of all the players are specialists of one sort or another. I kind of like the idea of creating a speedy leadoff hitter, and then tomorrow creating a hulking slugger. Maybe I'll try to bump up my speedster's power at some point..maybe I'll try to increase my slugger's speed rating..but maybe not, and that's okay. It is a LOT of fun taking a youngster up from AA ball to the majors and then trying to carve out a Hall of Fame career.
*Soundtrack - uh..as I mentioned, when 'soundtrack' is one of your main 'new features', it is a slow year for new features.
What's weird is that there is actually a new feature that is not listed as a new feature: the play-by-play and color commentary. It's MUCH better this year. Do they still have trouble staying on topic? Sure. Are they sometimes repetitive? Sure. But most of the time, it almost sounds like an actual play-by-play guy and an actual color guy doing an actual MLB game.
All in all, MLB 2k12 is a solid effort and I look forward to playing throughout the baseball season.
Major League Baseball 2K11 is back and better than ever. With Total Control pitching and hitting, and a revamped fielding system, MLB 2K11 puts complete control in your hands and lets you feel the action. Build a championship team from the ground up in Franchise mode, or create your own player and take him all the way to the Hall of Fame in My Player mode.
version: v.1.1.0
Batting
- Batters will no longer hit unrealistic, soft liners
More grounders instead of soft liners
Improved hit distribution
- How hard CPU AI batters hit the ball is more closely matched to their power ratings than it was before
More home runs by power hitting CPU AI players
Not as many HRs by weak hitting CPU AI players
- Improved CPU AI batter logic for taking pitches
Will not chase as many poorly thrown balls
Will take advantage of more poorly thrown strikes
- The 2K10 base running camera has been added as an option
- The pitch type “Splitter” is now considered a breaking ball rather than a “Fastball” when displayed in the pitch tells/batter’s eye while batting
- In-game sub screen off the directional pad will now show the batter’s pitch count when a pitcher is up to bat
Pitching
- All-star caliber and elite starting pitchers will not get subbed out of the game after giving up some early runs early in the game
Sub logic has been re-tuned to allow team’s aces to stay on the mound longer during rough, early innings
- Middle relievers do not stay in the game as long unless their performance warrants more innings
Poorly rated relief pitchers also have a much quicker “hook” to be taken out of the game
- In-game sub screen off the directional pad will show all reliever’s available pitch count range when pitcher is on the mound (including pitcher who is on the mound)
- In-game sub screen off the directional pad will now show the batter’s pitch count when a pitcher is up to bat
- The pitch type “Splitter” is now considered a breaking ball rather than a “Fastball” when displayed in the pitch tells/batter’s eye while batting
Fielding
- Fixed bug where robbing a HR counted as both an out and a HR
- Fixed bug where fielder clipped/penetrated through wall to catch HR
- Catches and gathers by both AI and User teams will not take as long to break out of
Throwing to a base or to the cut-off man is much more responsive now
- Fielders and catchers will not rotate or spin in place when setting up for a pop fly
- Fixed bug where CPU AI outfielders would hold the ball instead of throwing when users tag up
CPU AI outfielders attempt to gun out user base runners whenever there is a chance at a close play
- CPU AI fielders now make relay throws whenever possible
- Smoother looking catches
Fielders no longer stutter or pop when waiting underneath a fly ball
Mlb 2k11 Games For Pc Download
- Running throws will not trigger from standing catches
Smoother looking, more appropriate throw selection when a standing catch triggers
- Fielders will no longer play “give-up” animations in slow motion
- Bugs involving the correct number of errors have been addressed
Previously, multiple errors were recorded when runners advanced an extra base on a throwing error
Previously, a play would be incorrectly ruled a base hit instead of a throwing error when the 1st baseman was pulled off the bag by a poor throw on a play that should have resulted in an out
- Fixed bug where 3rd baseman would not attempt to tag a baserunner who was sliding in on a steal attempt after a strikeout
- Fixed ball warping on catches by the catcher
- Catcher behaves appropriately when home runs are hit and when line drives are hit
No longer stands and sits, nor does he face the wrong way
- CPU AI fielders will no longer chase down foul balls that are going to land several rows into the crowd
- There are no longer issues or bugs preventing you from assigning and playing with a left-handed 2B, SS, or Catcher
Base Running
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- CPU AI base runners will behave more realistically
They will attempt to score from 2nd more often
They will go from first to 3rd more often
They will attempt doubles more often with 2 outs
CPU AI and user base runners will always run home from 3rd with 2 outs
CPU AI will send base runner home from 3rd on grounders with 0-1 outs
Base runners no longer leave the base path when returning to a base
Base runners can no longer overlap each other if the man on first retreats after the batter has already decided to go to 2nd
Baserunners retreat to their base quicker on line drive outs
Fast, aggressive base runners will behave accordingly
Creates more gun outs and more plays at the plate as well
Baserunners decelerate slightly when rounding bases
Rather than maintaining sprint speed
- The 2K10 base running camera has been added as an option
- Base runners no longer run in place nor in slow motion when retreating to a base after a pitch lands in the dirt
- Fixed bug where the player replacing an injured base runner would not appear in-game
- Fixed bug where pinch runner for injured player appears at the plate rather than on base
- Fixed pinch runner bug where inserting a pinch runner would put him on 1st instead of 2nd or 3rd
My Player/Franchise
- Fixed My Player crashes
- Fixed crashes involving departed players screen in Franchise
- Fixed franchise mode crashes that occur on the schedule screen when simulating games
- Addressed issue with pitcher fatigue in franchise mode
After a user game was played in-game, the pitchers who played would have their stamina reset to 99 the following day
- Both simulated injuries and in-game injuries occur with less frequency in all modes
Also, there won’t be as many players on the DL at the same time
- Assigning all free agents in franchise mode will no longer crash the game during the transition to the regular season
- Fixed crash when user trades 6 pitchers for 6 injured pitchers in franchise mode
- Fixed crashes involving edited players in a draft in franchise mode
- Improved logic for Comeback Player of the Year award
No longer will rookies who were called up in the middle of the season win comeback player of the year the following season
- Fixed PC bug in which headlines in franchise mode would not display the names of created players
Used to say “#######” instead of player name (now fixed)
- All team and individual records have been updated and/or corrected
- Addressed My Player mentor audio and text bugs
- My Player pitchers receive full amount of points awarded even when they do not pitch a complete game
- My Player pitchers no longer receive points twice for getting a win in a game
- ALCS, NLCS, and World series are now in the correct 2-3-2 format rather than 2-2-1-1-1
Online
- In the 2nd patch of MLB2K11, we wanted to do more than just address bugs. We've added new technology to create a batting experience online that is lag free. The responsiveness and twitch feels just like that of an offline game, regardless of varying connection speeds. Waiting patiently on an incoming pitch and determining whether it is a ball or a strike before swinging is now a part of the online battle at the plate. We are excited to roll this out as a part of the patch.
- Fixed online divergences
- Living Roster: The division and league standing show the current 2011 standings now rather than last yr’s 2010 standings
- Living Roster: Stats pages (player stats and league leaders) are now up to date for the 2011 season
- Living Roster: Fixed bug where incorrect players from multiple teams would appear in many different games when viewing the box score menu after the user resets rosters
General
- Fixed framerate issues during gameplay
Foul balls, balls hit into play, fielding fly balls
- Fixed in-game freezes and crashes
Presentation related crashes (team logos, graphics, etc)
Gameplay crash has been fixed on foul balls
Gameplay crash has been fixed when 2 players converge on same foul ball/popfly
Fixed injury related crashes in-game
Fixed in-game crashes associated with viewing defensive alignment
- Fixed crash involving changing all pitches in edit player to a fastball and then changing pitch 1 again
- Fixed all bugs which caused either 2 pitchers or 2 batters to appear simultaneously in-game
Injury-related
- Player of the game logic has been improved
Will no longer give the award to a member of the losing team
- Added an option to turn on “auto-fielding” for the user team
When this is turned on, all the user will have to do is handle the pitching when their team is in the field.
- Re-tuned sliders on the tougher difficulties so that realistic stats are achieved both in the field and at the plate
- Base runner speed slider now defaults to 40 instead of 50
Frequency of extra base hits are now more realistic
- Added an option to turn on “auto baserunning” for the user team
When this is turned on, all the user will have to do is perform the at bats when their team is up to the plate.
- In-game pause summary now shows the pitch count (PC) as yellow and then red when the pitcher is suffering from fatigue.
Mlb 2k11 Pc Free Download
- Fixed bugs that were preventing custom sounds, music, and playlists from working properly
- Addressed PC button functionality bugs
- Fixed audio bug for umpire on walks
Sometimes the ump would say, “3-1” after ball 4 was thrown
Mlb 2k11 Pc Download Free
- Correct hats are now worn by the Red Sox when they are wearing their alternate home and road uniforms
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